What You Do
- Greenlight films across 12 genres and 100+ subgenres — steer script, budget, casting, marketing and release.
- Negotiate with stars and their agents: counter-offers, salary demands, package deals.
- Build your studio lot — sound stages, backlots and specialized sets from western towns to sci-fi cities.
- Survive on-set events and scandals — or spin them into free marketing.
- Compete with rival studios for stars, audiences and awards season.
- Launch franchises, sequels and merchandise empires across in-game decades.
The world talks back
Six fictional industry newspapers cover your studio — casting coups, on-set scandals, trailer hype, box-office verdicts. Genre booms and busts are triggered by real in-game box-office events: when a rival's mega-flop buries the disaster genre for two years, you read it in the paper first — and the article names a film you can verify in the charts.
The depth of a desktop classic
A weekly box-office simulation where word-of-mouth decides a film's legs. Talent negotiation with counter-offers. Twelve genres, over a hundred subgenres. It's the kind of management sim that usually only exists on desktop — running natively on your iPhone.
Balanced by simulation, not by feel: before the balance pass shipped, a Monte-Carlo harness simulated over 100,000 film productions and thousands of complete studio careers against the game's real formulas.
Made by one developer in Berlin. Native SwiftUI, no third-party SDKs, no data collection.